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WAD3 is the successor to WAD2, first seen in GoldSrc. Mip textures are stored in GoldSrc format, and each therefore contains its own color palette.

DUSK is able to use WAD3 for external texture storage in Half-Life BSP maps.

WAD3 is not currently supported by TrenchBroom.


Basic WAD3 creation tool.
Primitive image editor which is able to export Quake and Half-Life WAD formats.
Quake texture creation tool which also exports to WAD3.

External Links[edit]

Valve Wiki Article