WAD2

From New Blood Wiki
Revision as of 04:40, 26 January 2020 by Ben (talk | contribs) (Created page with "WAD2 is the storage format used by Quake for textures. DUSK can make use of them for external texture storage in Half-Life BSP maps. WAD2 was superceded by WAD3 in Half-L...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

WAD2 is the storage format used by Quake for textures. DUSK can make use of them for external texture storage in Half-Life BSP maps.

WAD2 was superceded by WAD3 in Half-Life, which is capable of storing a unique palette for each individual texture.