Revision history of "WAD2"

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  • curprev 04:40, 26 January 2020Ben talk contribs 253 bytes +253 Created page with "WAD2 is the storage format used by Quake for textures. DUSK can make use of them for external texture storage in Half-Life BSP maps. WAD2 was superceded by WAD3 in Half-L..."