Difference between revisions of "Func illusionary"

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(Created page with "{{DISPLAYTITLE:func_illusionary}} '''Func_illusionary''' is a brush entity implemented from Quake and Half-Life. This entity makes a brush not solid. As the name might...")
 
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'''Func_illusionary''' is a [[brush entity]] implemented from Quake and Half-Life.
 
'''Func_illusionary''' is a [[brush entity]] implemented from Quake and Half-Life.
  
This entity makes a brush not solid.
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This entity doesn't generate [[clipnodes]] and as such makes the brush non-solid.
  
As the name might suggest func_illusionary is mostly used to create secrets. In rare cases this entity can be used for optimisation when [[BSP compiler]] hits [[clipnode]] limit by making complex brush into func_illusionary and overlapping it with a simple clip brush.
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As the name might suggest func_illusionary is mostly used to create secrets. In rare cases this entity can be used for optimisation when [[BSP compiler]] hits clipnode limit by making complex brush into func_illusionary and overlapping it with a simple clip brush.
  
 
Typical to other brush entities, func_illusionary doesn't cut [[VIS leaves]].
 
Typical to other brush entities, func_illusionary doesn't cut [[VIS leaves]].

Latest revision as of 09:47, 3 February 2020

Func_illusionary is a brush entity implemented from Quake and Half-Life.

This entity doesn't generate clipnodes and as such makes the brush non-solid.

As the name might suggest func_illusionary is mostly used to create secrets. In rare cases this entity can be used for optimisation when BSP compiler hits clipnode limit by making complex brush into func_illusionary and overlapping it with a simple clip brush.

Typical to other brush entities, func_illusionary doesn't cut VIS leaves.

See also[edit]