|This entity contains functionality or behaviour not seen in its Half-Life implementation(s).|
|Dusk does not yet support explosive func_breakable entities.|
An implementation of the func_breakable entity seen in Half-Life.
The name through which this entity can be targeted.
targetname to trigger when the brush is broken.
The amount of damage that the brush can sustain before breaking.
The material that the brush will break into once its
health has been depleted. Materials shown in bold are exclusive to Dusk.